βRate
Format: <lore><rating>
Ratings:
lore: <string>
default: <rate-id>
rates:
<rate-id>:
price: <amount>
display: <string>
level-system:
max: <amount>
base-exp: <amount>
exp-modifier: <amount>
stat-modifier: <amount>
enchant-modifier: <amount>
buff-modifier: <amount>lore:
which replace for <lore> in format
default:
which rating the item is if it hasn't setted before
rates:
rate-id: can be anything, ex: unknow, mythic, legendary, undefiene,...
price: how much the blueprint is. Ex: 1000, 10000, 2500
display which replace for <rating> in format. Ex: '&fUnknow', '&6/Legendary\', '&4!Demon!'
Level System:
max: max level item can reach. Ex: 30, 60, 100
base-exp: exp require to level up in item's level 0
exp-modifier: used in formula to calculate exp to levelup Example: base-exp = 100, exp-modifier = 0.1, item level 9 require 190 exp
stat-modifier: used in formula to calculate new lore stat leveled up originStat is stat of item level 0 Example: stat-modifier = 0.2, Item has 4.6 damage in level 0, then item level 5 has 9.2
buff-modifier, enchant-modifier: each level increase buff, enchant level by 1 Recommend value: 1 divive equal a integer (0.1, 0.2, 0.25, 0.5, 0.333333333) Example: enchant-modifier = 0.25, item has SHARPNESS III in level 0, then item level 4 has SHARPNESS IV
Example:
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