🛡️Stats

Item Lore Stat: power up item with this

Format: - <STAT> <TYPE><AMOUNT><CHAR> for normal stat - <STAT> [<CURRENT>/<MAX>] for durability - <LEVEL> [<CURRENT LEVEL>/<MAX LEVEL>] (<CURRENT EXP>/<EXP TO LEVEL>) for level

  • stats: (display in lore)

    • physic_damage: <string>: increase attack physic damage

    • physic_piercing: <string>: ignore enemy physic armor

    • magic_damage: <string>: increase attack magic damage

    • magic_piercing: <string>: ignore enemy magic armor

    • crit_chance: <string>: chance to multiple physic damage by <crit damage>

    • crit_damage: <string>: amount of damage will be multiple

    • accuracy: <string>: decrease enemy dodge chance

    • attack_speed: <string>: decrease time between two attack

    • physic_lifesteal: <string>: heal based on physic damage dealt

    • magic_lifesteal: <string>: heal based on magic damage dealt

    • pvp_damage: <string>: bonus damage on PVP

    • pve_damage: <string>: bonus damage on PVE

    • burn_chance: <string>: chance to catch fire on enemy and dealt magic damage Duration: 4s Damage: 3 (+50% magic damage)

    • freeze_chance: <string>: chance to freeze enemy Duration: 3s (+1s per 20 magic damage)

    • lighting_chance: <string>: chance to strike lightning on enemy and dealt magic damage Damage: 8 (+90% magic damage)

    • physic_armor: <string>: decrease enemy physic damage

    • magic_armor: <string>: decrease enemy magic damage

    • dodge_chance: <string>: chance to dodge the attack

    • block_chance: <string>: chance to decrease damage taken and slowdown attacker based on armor averageArmor = (physic armor + magic armor)/2 blockPower = 30% (+1% per 5 average armor) slowDuration = 1s (+1s per 10 average armor) slowTier = 1 (+1 per 25 average armor)

    • resistance: <string>: percent damage will be ignore

    • heal: <string>: increase healing amount FinalHeal = VanillaHeal(1) + 35%*heal

    • parry_chance: <string>: chance to counter the attack based on enemy attack RevengeDamage = FinalDamage*35% (FinalDamge is damage dealt, see it in Damage System)

    • pvp_defense: <string>: bonus armor on PVP

    • pve_defense: <string>: bonus armor on PVE

    • absorb_chance: <string>: absorb and change damage taken to shield averageArmor = (physic armor + magic armor)/2 Duration: 5s Absorb: FinalDamage*(30% (+1% per 8 averageArmor))

    • durability: <string>: custom durability

    • health: <string>: increase max health

    • speed: <string>: increase movement speed

    • xp_boots: <string>: increase dropped exp

    • level: <string>: enable item leveling

    • positive: <string>: string when amount of stat >0

    • negative: <string>: string when amount of stat <0

    • percent: <char>: special char in some stat (crit_chance, resistance,...)

    • multiple: <char>: special char in some stat (crit_damage,...

Some Example: /sattr stat physicdamage 10 --> <physic_damage>: <positive>10 /sattr stat dodge_chance -5 --> <dodge_chance>: <negative>5<percent> /sattr stat crit_damage 2.4 --> <crit_damage>: <positive>2.4<multiple>

Last updated