🪄Ability
Format: - <ABILITY> <AMOUNT>%
Ability:
#Format: <display> <percent>
percent_color: '&e'
burn:
display: '&aâ–¸ &cBurn:'
base_damage: 3
scale_damage: 50 # it mean the damage = base damage + 50%*magic damage
duration: 80
message: '&c[BURN]'
freeze:
display: '&aâ–¸ &bFreeze:'
base_duration: 60
tick_per_magic: 1 #it mean each 20 magic damage duration increase 1 second
message: '&b[FREEZE]'
lightning:
display: '&aâ–¸ &eLightning:'
base_damage: 8
scale_damage: 90 # it mean the damage = base damage + 90%*magic damage
message: '&e[LIGHTNING]'
blind:
display: '&aâ–¸ &7Blind:'
base_duration: 40
tick_per_magic: 1
message: '&7[BLIND]'
weak:
display: '&aâ–¸ &7Weak:'
base_duration: 40
tick_per_magic: 1
nessage: '&7[WEAK]'
dislay: which display in lore
ability:
Burn: chance to catch fire on enemy and dealt magic damage base_duration: time enemy burned (ticks) base_damage: it just base magic damage dealt scale_damage: additional damage based on magic damage message: display when you cast burn
Freeze: chance to freeze enemy for a while base_duration: time enemy freezed tick_per_magic: amount of ticks inecrased each magi damage you have
Lightning: chance to strike lightning on enemy and dealt magic damage base_damage: it just bse magic damage dealt scale_damage: additional damage based on magic damage message: display when you cast lightning
Blind: chance to make enemy blinded for a while base_duration: time enemy blinded tick_per_magic: amount of ticks inecrased each magic damage you have
Weak: chance to weaken enemy for a while base_duration: time enemy weaked tick_per_magic: amount of ticks inecrased each magic damage you have
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