🪄Ability
Ability:
#Format: <display> <percent>
percent_color: '&e'
burn:
display: '&aâ–¸ &cBurn:'
base_damage: 3
scale_damage: 50 # it mean the damage = base damage + 50%*magic damage
duration: 80
message: '&c[BURN]'
freeze:
display: '&aâ–¸ &bFreeze:'
base_duration: 60
tick_per_magic: 1 #it mean each 20 magic damage duration increase 1 second
message: '&b[FREEZE]'
lightning:
display: '&aâ–¸ &eLightning:'
base_damage: 8
scale_damage: 90 # it mean the damage = base damage + 90%*magic damage
message: '&e[LIGHTNING]'
blind:
display: '&aâ–¸ &7Blind:'
base_duration: 40
tick_per_magic: 1
message: '&7[BLIND]'
weak:
display: '&aâ–¸ &7Weak:'
base_duration: 40
tick_per_magic: 1
nessage: '&7[WEAK]'Last updated