🪄Ability

20 ticks = 1 second

Format: - <ABILITY> <AMOUNT>%

Ability:
  #Format: <display> <percent>
  percent_color: '&e'
  burn: 
    display: '&aâ–¸ &cBurn:'
    base_damage: 3
    scale_damage: 50            # it mean the damage = base damage + 50%*magic damage
    duration: 80
    message: '&c[BURN]'
  freeze: 
    display: '&aâ–¸ &bFreeze:'
    base_duration: 60           
    tick_per_magic: 1           #it mean each 20 magic damage duration increase 1 second
    message: '&b[FREEZE]'
  lightning: 
    display: '&aâ–¸ &eLightning:'
    base_damage: 8
    scale_damage: 90            # it mean the damage = base damage + 90%*magic damage
    message: '&e[LIGHTNING]'
  blind:
    display: '&aâ–¸ &7Blind:'
    base_duration: 40
    tick_per_magic: 1
    message: '&7[BLIND]'
  weak:
    display: '&aâ–¸ &7Weak:'
    base_duration: 40
    tick_per_magic: 1
    nessage: '&7[WEAK]'
  • dislay: which display in lore

  • ability:

    • Burn: chance to catch fire on enemy and dealt magic damage base_duration: time enemy burned (ticks) base_damage: it just base magic damage dealt scale_damage: additional damage based on magic damage message: display when you cast burn

    • Freeze: chance to freeze enemy for a while base_duration: time enemy freezed tick_per_magic: amount of ticks inecrased each magi damage you have

    • Lightning: chance to strike lightning on enemy and dealt magic damage base_damage: it just bse magic damage dealt scale_damage: additional damage based on magic damage message: display when you cast lightning

    • Blind: chance to make enemy blinded for a while base_duration: time enemy blinded tick_per_magic: amount of ticks inecrased each magic damage you have

    • Weak: chance to weaken enemy for a while base_duration: time enemy weaked tick_per_magic: amount of ticks inecrased each magic damage you have

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