internal_name:Type:<item type>Data:<item data 1.13-> <custom model data 1.14+>Display:<item name>Rate:<rating>Description:-<description> <amount>...Stat:-<stat> <amount>...Ability:-<ability> <amount>...Lore:-<lore 1>-<lore 2>-<lore 3>...Enchants:-<enchantment>:<level>-<enchantment>:<level>...Flags:-<flag>...Unbreak:<true/false>Gems:<range>Buffs:-<Buff> <tier>...
Item Format:
Format
in lore-format.yml
{line} <string> a line appear if below still have other line
Example: 'line} &aStat:' will not appear if stat was not setted
Type
Make sure you choose correct material (based on minecraft version)
item type - vanilla Material - found in https://helpch.at/docs/1.17.1/org/bukkit/Material.html,...
Example: STONE, DIRT, DIAMOND_SWORD, NETHERITE_HELMET,...
Data
1.8-1.13: item data
1.14-1.17: custom model data
Example: 1,2,3,...
Display
Display name of item
Example: Β§aΒ§lSupperForge
Rate
rate of item, can found in attributes.yml, used to determine blueprint price, leveling infomation.
Example: 'epic'
Description
durability or something else such requirement, leveling, item type,...
i divide stat and description for display in two part, you can see in lore-format.yml
Example:
- 'durability 1000'
- 'level 5'
Stat
set stat for item (see stats in attributes.yml)
Example:
- 'physicdamage 10~20'
- 'critchance 15.6'
Ability
set ability for item (see abilities in attributes.yml)
Example:
- 'lightning 10~20'
- 'blind 15.56'