๐ทGems Stone
A feature created for powering up item
Options: in config.yml
Gem:
# chance to unlock slot on forging new item
chance: 45
# gems slot display in icon lore
gems_slot: '&aGems Slot: &e[<min>~<max>]'
# display of empty slot
empty_slot: '&7- &a<Empty Gem Slot>'
# display of locked slot
locked_slot: '&7- &c<Locked Gem Slot>'
# gem genarator
gem-class:
ADD: 'Add'
PERCENT: 'Percent'
gem-format:
- '&fClass:&a#class#'
- '&fChance:#chance#'
- '#stat#'
- ''
- '#lore#'
- ''
- '&bDrag & drop to item!'
# Gem Format:
can-buy: '&e&lCLICK TO BUY'
not-buy: '&c&lCANNOT BUYING'
free: '&a&lFREE! CLICK TO GET'
# drill item
drill:
name: '&7&lDriller'
description:
- '&7used to unlock gem slot!'
- '&7Chance: &a<chance>%'
- ''
- '&bDrag & drop to item!'
chance: 75
cost: 4999
# breaker item
breaker:
name: '&c&lGem Breaker'
description:
- '&7used to remove gem'
- '&7Chance: &a<chance>%'
- ''
- '&bDrag & drop to item!'
chance: 50
cost: 4999
Locked Slot:
slot auto genarated on forging item. Can be unlocked with drill
Empty Slot
slot auto genarated on forgin item, break a gem or unlock locked slot. Can be apply with gem
Filled Slot
slot replaced empty slot, appear on put gem into item. Can be broken with gem breaker
Drill
get from: /forge gem drill <player>
drag & drop to item to unlock locked slot
Gem Breaker
get from: /forge gem breaker <player>
drag & drop to item to break a gem
Gem:
Can config in gems.yml. Can put into item having gem's stat
Example: Strength Gem have 1.6 bonus physic damage only put into item have physic damage
Format:
<gem id>:
type: <material>
class: <class>
data: <data>
display: <display name>
stat: '<stat> <range>'
chance: '<range>'
cost: <amount>
buy: <true/false>
lore:
- '<line 1>'
- '<line 2>'
Gem Id:
can be anything example: strength_gem, critical_gem, health_gem,...
type:
Make sure you choose correct material (based on minecraft version) Please don't use tool as material (ex: sword, axe, pickaxe,..) item type - vanilla Material - found in https://helpch.at/docs/1.17.1/org/bukkit/Material.html,... Example: STONE, DIRT, DIAMOND,...
data
1.8-1.13: item data 1.14-1.17: custom model data Example: 1,2,3,...
display
name of item example: &aExample Gem,...
Class
class of gem (ADD or PERCENT) ADD: add a flat value to item on successful apply (example: 10+10 = 20) PERCENT: add a percent value to item on successful apply (example: 10+10% = 11) * percent value based on item stats
stat
only one stat. Genarate on getting format: <stat> <range> stat can be found in here range: <min>~<max> example: 1~3, 3~5,...
chance Genarate on getting range: <min>~<max> example: 30~40, 50~90,...
lore
lore of item Example: - '&7Another powerful gem!'
Cost:
amount of money to buy it in /forge gem Example: 2000, 4999
Buy:
can it be bought in /forge gem, if false cost is useless. Example: true, false
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