๐Ÿ”ทGems Stone

A feature created for powering up item

Options: in config.yml

Gem:
  # chance to unlock slot on forging new item
  chance: 45
  # gems slot display in icon lore
  gems_slot: '&aGems Slot: &e[<min>~<max>]'
  # display of empty slot
  empty_slot: '&7- &a<Empty Gem Slot>'
  # display of locked slot
  locked_slot: '&7- &c<Locked Gem Slot>'
  # gem genarator
  gem-class:
    ADD: 'Add'
    PERCENT: 'Percent'
  gem-format:
  - '&fClass:&a#class#'
  - '&fChance:#chance#'
  - '#stat#'
  - ''
  - '#lore#'
  - ''
  - '&bDrag & drop to item!'
  # Gem Format:
  can-buy: '&e&lCLICK TO BUY'
  not-buy: '&c&lCANNOT BUYING'
  free: '&a&lFREE! CLICK TO GET'
  # drill item
  drill:
    name: '&7&lDriller'
    description:
    - '&7used to unlock gem slot!'
    - '&7Chance: &a<chance>%'
    - ''
    - '&bDrag & drop to item!'
    chance: 75
    cost: 4999
  # breaker item
  breaker:
    name: '&c&lGem Breaker'
    description:
    - '&7used to remove gem'
    - '&7Chance: &a<chance>%'
    - ''
    - '&bDrag & drop to item!'
    chance: 50
    cost: 4999

Locked Slot:

slot auto genarated on forging item. Can be unlocked with drill

Empty Slot

slot auto genarated on forgin item, break a gem or unlock locked slot. Can be apply with gem

Filled Slot

slot replaced empty slot, appear on put gem into item. Can be broken with gem breaker

Drill

get from: /forge gem drill <player> drag & drop to item to unlock locked slot

Gem Breaker

get from: /forge gem breaker <player> drag & drop to item to break a gem

Gem:

Can config in gems.yml. Can put into item having gem's stat Example: Strength Gem have 1.6 bonus physic damage only put into item have physic damage Format:

  <gem id>:
    type: <material>
    class: <class>
    data: <data>
    display: <display name>
    stat: '<stat> <range>'
    chance: '<range>'
    cost: <amount>
    buy: <true/false>
    lore: 
    - '<line 1>'
    - '<line 2>'

Gem Id:

can be anything example: strength_gem, critical_gem, health_gem,...

type:

Make sure you choose correct material (based on minecraft version) Please don't use tool as material (ex: sword, axe, pickaxe,..) item type - vanilla Material - found in https://helpch.at/docs/1.17.1/org/bukkit/Material.html,... Example: STONE, DIRT, DIAMOND,...

data

1.8-1.13: item data 1.14-1.17: custom model data Example: 1,2,3,...

display

name of item example: &aExample Gem,...

Class

class of gem (ADD or PERCENT) ADD: add a flat value to item on successful apply (example: 10+10 = 20) PERCENT: add a percent value to item on successful apply (example: 10+10% = 11) * percent value based on item stats

stat

only one stat. Genarate on getting format: <stat> <range> stat can be found in here range: <min>~<max> example: 1~3, 3~5,...

chance Genarate on getting range: <min>~<max> example: 30~40, 50~90,...

lore

lore of item Example: - '&7Another powerful gem!'

Cost:

amount of money to buy it in /forge gem Example: 2000, 4999

Buy:

can it be bought in /forge gem, if false cost is useless. Example: true, false

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