π·Gems Stone
A feature created for powering up item
Options: in config.yml
Gem:
# chance to unlock slot on forging new item
chance: 45
# gems slot display in icon lore
gems_slot: '&aGems Slot: &e[<min>~<max>]'
# display of empty slot
empty_slot: '&7- &a<Empty Gem Slot>'
# display of locked slot
locked_slot: '&7- &c<Locked Gem Slot>'
# gem genarator
gem-class:
ADD: 'Add'
PERCENT: 'Percent'
gem-format:
- '&fClass:&a#class#'
- '&fChance:#chance#'
- '#stat#'
- ''
- '#lore#'
- ''
- '&bDrag & drop to item!'
# Gem Format:
can-buy: '&e&lCLICK TO BUY'
not-buy: '&c&lCANNOT BUYING'
free: '&a&lFREE! CLICK TO GET'
# drill item
drill:
name: '&7&lDriller'
description:
- '&7used to unlock gem slot!'
- '&7Chance: &a<chance>%'
- ''
- '&bDrag & drop to item!'
chance: 75
cost: 4999
# breaker item
breaker:
name: '&c&lGem Breaker'
description:
- '&7used to remove gem'
- '&7Chance: &a<chance>%'
- ''
- '&bDrag & drop to item!'
chance: 50
cost: 4999Locked Slot:
slot auto genarated on forging item. Can be unlocked with drill
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Empty Slot
slot auto genarated on forgin item, break a gem or unlock locked slot. Can be apply with gem![]()
Filled Slot
slot replaced empty slot, appear on put gem into item. Can be broken with gem breaker
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Drill
get from: /forge gem drill <player>
drag & drop to item to unlock locked slot

Gem Breaker
get from: /forge gem breaker <player>
drag & drop to item to break a gem

Gem:
Can config in gems.yml. Can put into item having gem's stat
Example: Strength Gem have 1.6 bonus physic damage only put into item have physic damage
Format:
Gem Id:
can be anything example: strength_gem, critical_gem, health_gem,...
type:
Make sure you choose correct material (based on minecraft version) Please don't use tool as material (ex: sword, axe, pickaxe,..) item type - vanilla Material - found in https://helpch.at/docs/1.17.1/org/bukkit/Material.html,... Example: STONE, DIRT, DIAMOND,...
data
1.8-1.13: item data 1.14-1.17: custom model data Example: 1,2,3,...
display
name of item example: &aExample Gem,...
Class
class of gem (ADD or PERCENT) ADD: add a flat value to item on successful apply (example: 10+10 = 20) PERCENT: add a percent value to item on successful apply (example: 10+10% = 11) * percent value based on item stats
stat
only one stat. Genarate on getting format: <stat> <range> stat can be found in here range: <min>~<max> example: 1~3, 3~5,...
chance Genarate on getting range: <min>~<max> example: 30~40, 50~90,...
lore
lore of item Example: - '&7Another powerful gem!'
Cost:
amount of money to buy it in /forge gem Example: 2000, 4999
Buy:
can it be bought in /forge gem, if false cost is useless. Example: true, false
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