Damage System
How the plugin calculate damage based on stat?
DamageSystem:
max_resistance: <int>: Max resistance stat
max_dodge: <int>: Max dodge chance stat
mob_reduced_physic: <int>: Percent physic damage reduced on attack monster
mob_reduced_magic: <int>: Percent magic damage reduced on attack monster
message:
on_cooldown: <string>: message when using item on cooldown
crit: <string>: message when doing a critical attack
block: <string>: message when block an attack
be_blocked: <string>: message when be blocked an attack
dodge: <string>: message when dodge an attack
miss: <string>: message when miss an attack
parry: <string>: message when parry an attack
absorb: <string>: message when aborb an attack
Attack Speed
Time between two attack. Based on player attack speed stat. Higher make this shorter
Example: AtkSpd = 1 <=> cooldown = 1(s) AtkSpd = 3 <=> cooldown = 0.33(s) AtkSpd = 0.2 <=> cooldown = 5(s)
Damage
Why you need to know that? - For a balance server (not have any overpower item) All function below are in case of PVP
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