Durability System
see in config.yml
durability_system:
break: <true/false>: does item break when it's durability equals zero?
messages:
broken: <string>: message when item break
out_of_durability: <string>: message when item's durability is zero
slots: ID slot show in messages above
helmet: <string>
chestplate: <string>
leggings: <string>
boots: <string>
item: <string>
Repair cost:
cost per durability
LEVEL: player level
MONEY (vault hook): money
ITEM: list item required
<material> is vanilla material (EX: STONE,...) or material in materials.yml
<integer> is amount material required
Example: You have an item have durability (set by sstat) [5/10] then cost is 5*LEVEL, 5*MONEY, 5*ITEM
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