βš“Durability System

see in config.yml

Don't change < > inside ' '

  • durability_system:

    • break: <true/false>: does item break when it's durability equals zero?

    • messages:

      • broken: <string>: message when item break

      • out_of_durability: <string>: message when item's durability is zero

    • slots: ID slot show in messages above

      • helmet: <string>

      • chestplate: <string>

      • leggings: <string>

      • boots: <string>

      • item: <string>

Repair cost:

cost per durability

  • LEVEL: player level

  • MONEY (vault hook): money

  • ITEM: list item required

    • <material> is vanilla material (EX: STONE,...) or material in materials.yml

    • <integer> is amount material required

    Example: You have an item have durability (set by sstat) [5/10] then cost is 5*LEVEL, 5*MONEY, 5*ITEM

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